Gamification for Rural Planning using Drone land survey maps and GIS data
ABSTARCT :
Background 1. Article 243G of the Constitution of India acknowledges Panchayats as institutions of local self-government and mandates them to prepare plans for economic development and social justice. As local government, Gram Panchayats (GPs) are responsible for delivery of basic services to local citizens and address the vulnerabilities of poor and marginalized ones.
This can only be achieved through implementation of well thought out plans through efficient and responsible utilization of available resources. 2. An efficient and robust planning process as part of GP’s core functioning becomes necessary. GP development plan should ideally match people’s needs and priorities with the available resources. It should be prepared through a fair, inclusive, transparent, and participatory process.
The focus should be on local development issues, local perception of need and priority, local analysis of problems and solutions, and local resources management all within a collective local vision. 3. Gram Panchayat Development Plans (GPDP) to be prepared for effective implementation of flagship schemes/ programmes on subjects of National importance.
The formulation process of Panchayat Development Plans (PDP) must be comprehensive and based on participatory process, which inter alia involves the full convergence of the schemes of Central and State Governments related to 29 subjects listed in the Eleventh Schedule of the Constitution.
4. A need was felt to take forward the Sustainable Development Goals (SDGs) up to the last mile, i.e., up to the GP level, leveraging a wide network and strong institutional mechanism of third tier of Government including Traditional Bodies of non-part IX areas.
Accordingly, the Ministry has adopted a thematic approach aggregating 17 SDGs into 9 broad themes for Localization of Sustainable Development Goals (LSDGs) at grassroot level through Panchayats adopting ‘Whole of Government and Whole of Society Approach’ and the PDPs will be prepared adopting thematic approach to achieve localization for SDGs in rural India.
For example, if new/extension road needs to be constructed for the gram panchayat / village, it should allow us to add the budget for road feature planning. Work Model: Development of a game for taking up works under Gram Panchayat Development Plan (GPDP) such as road construction, drainage construction, establishment of toilets, streetlights, etc.
.The basic steps of the Game broadly involve: - i. Select the village, where development plan is required by the villagers. ii. Based on the input received such as the village building footprints, road network, etc., develop the 3D visualization of the existing village for which development plan is required.
iii. Superimpose the SVAMITVA Scheme maps/drone data to have a real-world visualization of the village. iv. Developmental activities would provide the list of activities that a plan would be composed. For example, a new road laying for a stretch in the village, laying of drainage pipeline for the village, drinking water pipeline for all the villagers, etc.
v. There is resource envelope/money available with Panchayats under different Schemes for different types of developmental work
12. Cultural activites 13. Minor forest produce 14. Markets and fairs 15. Small scale industires 16. Health and Sanitation 17. Khadi, village and cottage industries 18. Family welfare 19. Rural Housing 20. Women and child development 21. Drinking water 22. Social Welfare 23. Fuel and fodder 24. Welfare of the weaker sections 25. Roads 26. Public distribution system 27. Rural electrification 28. Maintenance of community assets 29.
Non-Conventional energy Description Design a game for a Hackathon event that enhances participant engagement, fosters planning, and develops a better Panchayat/Village development The objective is to create a gamified experience that can help villagers/youth, etc.
to prepare a village development plan. A simulated environment is needed to develop a self-sustained village development plan game where the user can plan various facilities in the village using the resources available. It is envisaged to develop ‘Farmville’ kind of a game for a village.
Developers can use any game development platform to create the game for android platform. SVAMITVA Scheme GIS data maps of villages will be provided as input. Key Components to include for the game app: Budget Estimate: Functionality to add the estimate for each type of activity for which planning is required.
EXISTING SYSTEM :
There is also a wide range in drone applications. Military and civilian purposes represent a basis of differentiation.
In addition to military applications, drones are used for scientific purposes, delivering goods (Amazon Prime Air, 2019), journalism (ABC News, 2019), search and rescue missions (Van Tilburg, 2017), perpetrating violence (Financial Times, 2019) as well as other miscellaneous applications including waitering drinks/food (Popular Science, 2019).
Observation of the Earth from above allows researchers to observe, monitor and forecast phenomena and collect data easily. Drones are equipped with diverse types of sensors for scientific purposes including RGB, infrared, hyperspectral, thermal cameras as well as lidar or radar depending on the application.
DISADVANTAGE :
Technical Knowledge Required: Designing and implementing a gamified system requires expertise in both gamification principles and the technologies involved (drones and GIS). This can be a barrier for rural planners who may not have the necessary technical skills.
Initial Investment: The costs associated with acquiring drone technology, GIS software, and developing a gamified platform can be substantial, especially for rural areas with limited budgets.
Sensitive Information: Collecting and sharing data through gamification can raise concerns about privacy and security, especially if the data includes sensitive information about land use or community demographics
Motivation Variability: Not all community members may be equally motivated to participate in gamified planning processes. Factors such as age, tech-savviness, and cultural differences can affect engagement levels.
PROPOSED SYSTEM :
The proposed methodology aims to facilitate urban planners, architects, designers (experts) and various citizens’ groups (non-experts) to design the built environment, considering the principles of nature-based solutions and evaluating each of them, emphasizing minimizing as much as possible the needed time and cost.
This can be achieved by using free and open-source data, software and tools, before (e.g., digital twin creation) and during the planning process, as well as for enhancing co-creativity. The proposed solutions can be further packed as an interactive simulation game and distributed (e.g., shared) between groups of experts and non-experts, for co-evaluation.
Figure 3 illustrates the components of the proposed methodology, which is divided into four main layers/phases: (a) the data layer, (b) the design layer, (c) the co-creation urban planning layer (game layer) and (d) the experimental test bed layer (pilot layer), described in the following paragraphs.
ADVANTAGE :
Active Participation: Gamification encourages community members to actively participate in the planning process through interactive and engaging activities.
Interactive Maps: Using drone and GIS data, gamified platforms can present complex information in visually appealing and easily understandable formats, helping users grasp spatial relationships and planning scenarios more effectively.
Reward Systems: Gamification introduces points, badges, and leaderboards, providing participants with incentives to engage more deeply with the planning process and encouraging ongoing participation.
Shared Goals: Gamified platforms can promote collaboration among community members by setting shared goals and objectives, encouraging teamwork and collective problem-solving.
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