Education & Awareness - Effective Use of Technology for Dissemination of Anti-Doping Information
ABSTARCT :
Background: Education and awareness are critical components of the National Anti-Doping Agency’s mission to promote clean sport. Despite ongoing efforts, the reach and impact of current educational initiatives remain limited, particularly in remote and rural areas. The rapid advancement of technology presents an opportunity to bridge these gaps and ensure that comprehensive anti-doping education is accessible to all stakeholders in the sporting community.
Description: The above problem statement envisages to design and develop innovative technological solutions to effectively disseminate anti-doping information to athletes, coaches, support staff, and the broader sporting community. The solution should utilize modern digital tools and platforms to ensure comprehensive coverage, engagement, and retention of critical anti-doping knowledge.
It should cater to diverse linguistic and cultural backgrounds and be accessible across various digital devices. Key Objectives (a) Comprehensive Coverage: Ensure that anti-doping information reaches a wide audience across various sports and regions in India, including remote and underserved areas. (b) Engagement: Create interactive and engaging content that captures and retains the attention of athletes and stakeholders, making learning about anti-doping practices impactful.
(c) Retention: Develop methods to ensure that the information is not only received but also retained and applied by the target audience. This includes periodic assessments and interactive elements to reinforce learning.
Detailed Requirements (a) Platform Development Create a multilingual mobile application and web portal to disseminate anti-doping information.
Ensure the platform is user-friendly, accessible, and compatible with various devices, including smartphones, tablets, and computers. (b) Content Creation Develop engaging multimedia content, including videos, infographics, podcasts, and interactive modules.
Include real-life scenarios and case studies to provide practical insights into anti-doping practices. Regularly update the content to reflect the latest anti-doping rules, guidelines, and best practices.
(c) Interactive Features Implement quizzes, puzzles, and gamified elements to enhance user engagement. Include discussion forums and chat features for real-time interaction and support. Provide certifications or badges for users who complete specific educational modules.
(d) Real-Time Updates Integrate a notification system to provide real-time updates on anti-doping regulations, news, and events. Allow users to subscribe to newsletters and alerts for the latest information.
(e) Analytics and Feedback Incorporate analytics tools to track user engagement, progress, and learning outcomes. Collect user feedback to continuously improve the platform and its content.
Expected Solution A comprehensive and accessible digital platform for anti-doping education. High levels of engagement and interaction from athletes and stakeholders.
Improved understanding and adherence to anti-doping regulations. Measurable improvements in knowledge retention and application among users.
EXISTING SYSTEM :
To design an educational model, researchers must understand how needs are related to education. Needs analysis is the first step for researchers to obtain an educational model. Education must be adjusted to the target audience (Tarsikah & Wulandari, 2022).
In this study, researchers analyzed the needs related to the anti-doping education that will be developed, especially the analysis related to athlete knowledge about doping and athlete accessibility to the anti-doping education that will be developed. Research related to doping has been carried out by previous researchers where the athlete's anti-doping knowledge was still low (Effendi, 2015; Kuswahyudi et al., 2020; Sepriani et al., 2022).
Looking at the needs analysis, no research has been found related to web-based anti-doping education for high-achieving sports athletes. This research is expected to provide a positive contribution to the development of anti-doping education in athletes (Blank et al., 2015; Kim & Kim, 2017; Ozkan et al., 2020).
In Indonesia, the development of information and communication technology (ICT) has increased to the point that in 2019, the percentage of Indonesians accessing the internet reached 73.75
DISADVANTAGE :
Excessive Information: The sheer volume of information available online can overwhelm users, making it difficult to identify relevant and accurate content. This may lead to confusion rather than clarity.’
Access Inequality: Not all athletes or stakeholders have equal access to technology, especially in low-income or rural areas. This digital divide can create disparities in the availability of anti-doping information.
Spread of False Information: The internet is rife with misinformation, and individuals may come across unreliable sources that propagate incorrect or misleading information about doping substances and regulations
Generic Messaging: Automated communications may fail to address the specific needs or contexts of different athletes or sports, resulting in a one-size-fits-all approach that may not be effective.
Passive Consumption: Digital platforms can lead to passive information consumption, where users may not actively engage with the content, reducing the effectiveness of educational efforts.
PROPOSED SYSTEM :
This system will consist of a multi-faceted online portal that includes engaging modules covering essential topics such as the ethics of clean sport, the risks associated with doping, and the intricacies of anti-doping regulations.
Utilizing multimedia resources like videos, infographics, and gamified quizzes, the platform aims to make learning both informative and enjoyable. Additionally, the system will feature a mobile application that provides real-time updates on banned substances, testing procedures, and health risks, ensuring that users have the latest information at their fingertips.
To foster community engagement, the platform will incorporate social features, allowing users to participate in forums, share experiences, and access support networks. Webinars and virtual workshops will facilitate live interactions with anti-doping experts, offering an opportunity for users to ask questions and deepen their understanding
ADVANTAGE :
Global Access: Technology allows anti-doping information to reach a global audience, ensuring that athletes from various backgrounds and locations can access essential resources.
Diverse Media: Technology enables the use of various formats (videos, infographics, webinars, podcasts) that can make learning more engaging and effective compared to traditional text-based materials.
Timely Information: Digital platforms can quickly disseminate updates regarding new regulations, banned substances, or changes in policies, ensuring that athletes have the latest information.
Personalization: Data analytics can help tailor content to specific audiences, allowing for targeted messaging that addresses the unique needs and concerns of different athlete groups or sports.
Community Building: Online forums, social media, and webinars allow athletes and stakeholders to engage with each other and share experiences, fostering a sense of community and support.
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